You Don't Know Jack | |
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Developer(s) | Jellyvision |
Publisher(s) | THQ |
Series | You Don't Know Jack |
Platform(s) | Microsoft Windows, Xbox 360, PlayStation 3, Wii, Nintendo DS |
Release date(s) |
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Genre(s) | Party game |
Mode(s) | Single player, multiplayer |
Rating(s) |
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You Don't Know Jack is the 2011 release of the trivia-based party game series, You Don't Know Jack. The game was developed by Jellyvision Games and published by THQ, and was released in North America on February 8, 2011, for Microsoft Windows, Xbox 360, PlayStation 3, Wii, and Nintendo DS platforms.
The game is structured around a fictional game show emceed by Cookie Masterson (voiced by Tom Gottlieb), in which the players answer ten multiple-choice questions, and then compete in a final "Jack Attack" round. Answering quickly and correctly earns virtual money to track the players' scores, while incorrect answers are penalized. As per the game's motto, "the irreverent trivia party game", the questions often combine general knowledge along with popular culture references and verbal wordplay to determine the correct answer. Unlike the earlier releases which randomly presented questions, the 2011 game provides over 73 episodes with a predefined set of questions, and with further episodes to made available as downloadable content which is currently only available on the Xbox 360 and PlayStation 3 through both console's respective online stores. The game, on consoles, supports both offline and online play (with the exception of the Wii which lacks online multiplayer) with up to four players, while the Windows and Nintendo DS versions only supports two local players and lack features such as online play & access to downloadable content.
Contents |
You Don't Know Jack is played out as a fictional trivia game show for one to four players, with the goal to win the most virtual money at the end of the game. Each game uses a pre-defined set of ten questions from over seventy episodes, titled by the name of the show's fictional sponsor. Most questions are multiple choice, providing one correct and three incorrect answers, along with a short timer that starts once the question has been completely presented. All players play at the same time, entering their choice of answer before the 20 second timer runs out. If a player is correct, they get a base dollar amount plus a bonus defined by how quickly they answered, while if they miss the question, they lose a similar amount of money. Failing to answer does not cost the player any money.
In addition to the usual questions, each episode typically features a "Dis or Dat" question. This question gives the players 7 words or phrases which they have to identify as one of two possible classifications, or in some cases, both. For example, one Dis or Dat series asks the players to identify terms that would be features of a Nexus One phone, Nexxus shampoo, or both. Scoring is $300 for each right answer, but lose $300 for wrong answers or if you don't answer in time, plus a time bonus for the remaining time of the 30 second time limit. In offline play, only one player participates, while other players try to steal by getting it right if the main player gets it wrong. In online play, all players play the DisOrDat simultaneously. Players are also urged to look for the "Wrong Answer of the Game", which is hinted at by the show's sponsor; for example, in an episode sponsored by a baby crib company, the answer "Cat's Cradle" is the Wrong Answer of the Game. Choosing the correct Wrong Answer does not penalize the player but instead rewards them with a large monetary bonus. However if during a multiplayer game, a player is screwed on the question that contains the Wrong Answer of the Game & they select the Wrong Answer. They do not get the monetary cash bonus, instead the answer acts as any normal wrong answer & they are screwed & lose cash as normal.
Each player in multiplayer games is also given a single opportunity to "screw" another player, forcing them to answer the question in a much shorter time period. If the selected player answers incorrectly or fails to answer the question, they lose money which is gained by the player using the screw. However, if the selected player answers correctly, they gain additional money taken from the player using the screw.
After ten questions are completed, the final round of the game is the "Jack Attack" where all players compete against each other. Prior to the round, a brief clue is shown to the players to describe a relationship that they must match, for example "BFF" (Best friends forever). The game then shows one word or phrase, and then cycles through other phrases which the players must match. If players respond to the wrong phrase, they lose money; only the first player to buzz in at the correct time wins and earns money. After seven such phrases, the total scores are added and the winner is determined.
You Don't Know Jack was developed by Chicago-based company, Jellyvision. The You Don't Know Jack (YDKJ) series, though popular in the 1990s during the rise of gaming on personal computers, had not had an official full release since 1998 with YDKJ: The Ride.[1] Though Jellyvision offered some web-based YDKJ games in the interim years, the developers left the gaming market after seeing the rise of home gaming consoles in the early 2000s. Though they had considered adapting the game for consoles, at the time, they could only realize YDKJ games with players at the same keyboard for input.[2] During this time, Jellyvision reinvented itself as Jellyvision Labs, offering its services in business-to-business communication including for tax software from H&R Block and interviews for Equifax.[3]
Around 2008, the company saw that gaming consoles had developed features for connectivity and social play.[2] They also recognized that the market for such trivia games was slim at the time and saw a possible opportunity to revitalize the series.[4] Harry Gottlieb, the founder of Jellyvision, recognized that many of the same people that worked on the original games were still in the company, and proposed the idea of a new YDKJ title to publishers.[2] After securing THQ as a publisher, full time development for the game started in February 2010.[2] Steve Heinrich, the game's producer, said the development process was "insanely quick", allowing them to work concurrently on writing, art, sound, and programming, and had the flexibility to make design decisions to keep the game simple and funny.[4]
Jellyvision did not want to change much of the older games for the 2011 version. They sought to keep as many of the old game question types, such as the Jack Attack and Dis Or Dat questions, updating the games to support online play.[2][4] To counterbalance other types that would not be playable on consoles, such as Gibberish Questions that required players to type in a phrase, the developers added new features to the game, such as the Wrong Answer of the Game.[2] The developers took advantage of other features of the newer consoles: they were able to take advantage of the rumble features of console controllers to emphasis the effect of Screwing other players, and they took advantage of writing several humorous titles for the in-game achievements.[2]
Allard Laban of Jellyvision noted that compared to 1995, where the pop culture was "fragmented", the onset of the Internet and social media made it easier to develop questions for the game.[5] Jellyvision sought comedy writers, including from local comedy clubs such as Second City and I.O., narrowing down the pool of applicants from hundreds to six, including Second City comedian Tim Sniffen, who had worked on previous iterations of the YDKJ series.[4][5] A weekly training process was employed to bring the new writers up to speed and review previously written dialog for possible improvements.[4] Heinrich also assured that material was not repeated throughout the game's script.[4] The majority of the game's dialogue is provided by Tom Gottlieb, brother of Harry, who had voiced the emcee "Cookie" Masterson in the earlier games. Lacking any professional studio, most of the 100-200 hrs of game dialog were recorded in a make-shift soundproofed closet.[2] Tom Gottlieb was also involved in the writing process, as Jellyvision credits much of the "Cookie" persona to his own performance of the character.[4] Other sound effects include fake commercials that are heard before and after a game; some of these include commercials used in previous iterations of the YDKJ series.[4]
The game was released in North America on February 8, 2011. Jellyvision has stated they considered further international releases, but these would be too expensive at the present time. The company does not rule out future iterations of the game being released to a wider market based on the success of this title.[6]
Reception | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 81.5%[7] |
Metacritic | 83/100 (360)[8] |
Review scores | |
Publication | Score |
G4 | 4/5 (360, PS3)[9] |
Game Informer | 8.0/10[10] |
GamePro | (360, PS3)[11] |
GameSpot | 8.0/10 (360, PS3, Wii)[12] 7.0/10[13] |
IGN | 8.5/10 (360, PS3)[14] 6.0/10[15] |
You Don't Know Jack was positively received by critics who were delighted not only with a new entry in the series, but one that kept the same humor and wit as the earlier games. Seth Schiesel of The New York Times praised the "triumphant, hilarious and even enlightening return" of the series, citing the creativity of the writing and voice work.[3] John Teti of the A.V. Club called the title an "astonishingly good game", and was impressed that the writing of the game was as witty as the previous games in the series despite the years of dormancy. Though Teti lamented about the lack of keyboard-bases questions, he praised the new question types and gameplay as the overall change "minimizes blowouts and keeps the pace brisk".[1] Greg Miller of IGN considered the game a great value, attributing it to the game's "great sense of humor, clever rounds and enough questions to keep you busy for a while".[14]
Kevin Kelly of G4 TV praised the voice work, particularly that for "Cookie", as "Without Cookie, this game would quickly be just another forgettable trivia game".[9] Jeff Cork of Game Informer considered the game "proof that games don’t need to be excessively complex in order to be fun", complimenting the "top-notch" writing.[10] Chris Watters of Gamespot commented that the structure of each episode can become repetitive, and that commonly the Jack Attack round would decide the winner of the game, negating the previous questions, but still considered the "large amount of legitimately clever and surprisingly funny writing" a key aspect of making You Don't Know Jack as "one of the most entertaining trivia games on the market".[12] Gamepro's Nathan Grayson was more critical of the game's lack of features, considering the number of questions "painfully short" compared to the Buzz! trivia game series, the "absolute bare-bones basics" presentation, and the game's somewhat juvenile sense of humor.[11] Though the Toronto Sun's Steve Tilley generally praised the game's humor, he noted the lack of variety of gameplay modes, and that playing with people online may be spoiled by those that had already run through all the game's episodes.[16]
Both the Microsoft Windows and Nintendo DS versions were criticized for limiting the number of players to two.[9] The Windows version was particularly criticized as it did not allow for online play, a feature available on the Xbox 360 and PlayStation 3 releases, nor would receive the downloadable content for the game.[15][13]